

The reason we do this is: Looking down will force the big sister to spawn right in front of you.

When this dialogue starts, you can look up. After you insert the key into the console, you have to look down until you hear Sinclair say, "I like to look a man in the eye.". This is at the end of the level after you melt the ice with incinerate. The second is after you get incinerate, kill yourself on top of the debri (see picture). The first is after you harvest the sister, walk back towards the stairs and kill yourself on top of the box, in the corner (see picture). You have to die in specific spots in order to avoid triggers. After the harvest is over run directly to the second harvest. When the progress bar is almost complete, jump down and grab the sister. From here, only use electrobolt on the splicers as they approach the sister. When the red "harvest progress" bar appears on the screen, jump on top of the rocks in the corner. After you place the sister down, stay near her. The theory of this skip is: If you do not kill the splicers that spawn during the first harvest, then no splicers will spawn for the second harvest. Use Electrobolt + Drill to kill him from here. Your plasmids should have reloaded while he was dashing towards you. He will dash towards you, try to get him in the puddle of water closer to the door (see picture), however it is okay if he does not go in the water. Start the fight by throwing 2 explosive barrels at him and shoot him with the machine gun. While walking to the fight, adjust your eve so after two telekinesis throws, you will have to reload. This will skip her little cutscene thing and allow you pick up the tonic right away. While approaching the tonic, press "play newest unread diary" when Eleanor appears at the top of your screen. This is the same as the mini audio skip right before you get electrobolt. You want to press "play newest unread diary" at the same time you collide with the door of the train. Make a quicksave AS SOON AS YOU CAN (you cannot make a quicksave until you get control back). As soon as you get control, you will be walking forward. Next, hold forward and wait until you gain control.

Start by lining up the radio in the bottom right with the squares behind it (see picture). This skip is at the beginning of the level. You may want to adjust the setup or find a different one that works better for you. Just like the first audio skip, I am going to show you my strat for getting it consistently. So you will have to pay attention to where they spawn. Use it to kill "wave 3", they can spawn in either the left or right hole. If you turn around again, there is another explosive barrel in the corner near the right hole. Use it to kill "wave 2", which will spawn in the left hole in the wall. Next, turn around and grab an explosive barrel. You grab the rivets after you exit the elevator. Start by placing trap rivets down on the right hole in the wall (see picture). You should collide with a wall and clip through the bottom of the elevator. During the ride up, drop the small item on your head over and over and push yourself towards the elevator exit.
#Bioshock 2 remastered failed to save game how to#
After you hit the elevator button, try to grab a small object with tele (you can use the pallet but idk how to do it that way). It is more worth your time to focus on easier tricks that save minutes of time. It is harder to do and only saves a few seconds. If you are just learning the game, you can skip over this trick. This will cause the dialogue to start sooner. If you missed it, reload the autosave and try again.Īfter you activate the lever, quickly run to the back of the room and look at the screens (see pic). If you did the skip correctly, the audio will stop playing and the door will open. I press "play newest unread diary" when the red line (see picture) hits the top edge of my screen. While loading, make sure you are holding forward because you need to be walking forward as soon as the level loads in. This setup starts as soon as Atlantic Express loads. may require you to slightly adjust the setup for your own run. Factors like reaction time, button press speed, etc. Important note about these setups: I am showing you the way I do these audio skips. "Frame Perfect" tricks may seem intimidating but we have setups that make them very consistent, so don't worry xD. If you do this, the audio will glitch FOR THE ENTIRETY OF THAT LEVEL. The way we do this is: You have to manually play a message (play newest unready diary) the same frame that a message automatically starts. We are going to glitch the audio messages so we do not have to wait for these doors. In Bioshock 2, some doors require audio to play before they open. So this is the first audio skip in the game.
